Los Angeles, CA
OBJECTIVE:
To become a valuable employee as a 3D Artist, and to work in challenging and exciting environments to push myself as an artist, as well as helping to create great looking game environments.
QUALIFICATIONS:
Proficient in:
- 3D Studio Max
- Maya
- Photoshop
- ZBrush
- XNormal/Crazybump
- Unreal Developers Kit/Unreal Engine
- Vicious Engine
- V-Ray
Experienced with:
- Low/High Poly Modeling
- UV Unwrapping
- Texturing
- Building Materials/Shaders
- Lighting
- Rendering
- Maintaining Polygon and Texture Size Budgets
EDUCATION:
Bachelor of Science, Game Art and Design
October 2006 -December 2010
Art Institute of California–Los Angeles, Santa Monica, California
EXPERIENCE:
eVox Images | January 2011 - Present
3D Modeler
- Modeled high resolution Vehicles and parts for photoreal renders used in automotive image library
- Helped construct pipeline
- Trained modelers on pipeline and modeling standards
- Managed outsourcing and freelance artist assignments
Collision Studios | April 2010- September 2010
3D Artist Intern
- Modeled and Textured Dynamic and Static Assets
- Lit Environments
- Imported Environments into Engine
- Basic Rigging
Game Wizards Game Development Team (Art Institute) | March 2008 - July 2009
Exodus
- Environment artist
- Took photographs for textures and reference
- Modeled and textured assets from reference images, and art direction
Starfall
- Environment artist
- Modeled and textured assets from concept art
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