Mike's Resume


Los Angeles, CA

OBJECTIVE:

To become a valuable employee as a 3D Artist, and to work in challenging and exciting environments to push myself as an artist, as well as helping to create great looking game environments.

QUALIFICATIONS:

Proficient in:
  • 3D Studio Max
  • Maya
  • Photoshop
  • ZBrush
  • XNormal/Crazybump
  • Unreal Developers Kit/Unreal Engine
  • Vicious Engine
  • V-Ray
Experienced with:
  • Low/High Poly Modeling
  • UV Unwrapping
  • Texturing
  • Building Materials/Shaders
  • Lighting
  • Rendering
  • Maintaining Polygon and Texture Size Budgets

EDUCATION:

Bachelor of Science, Game Art and Design
October 2006 -December 2010

Art Institute of California–Los Angeles, Santa Monica, California

EXPERIENCE:

eVox Images | January 2011 - Present
3D Modeler

  • Modeled high resolution Vehicles and parts for photoreal renders used in automotive image library
  • Helped construct pipeline
  • Trained modelers on pipeline and modeling standards
  • Managed outsourcing and freelance artist assignments

Collision Studios | April 2010- September 2010
3D Artist Intern

  • Modeled and Textured Dynamic and Static Assets
  • Lit Environments
  • Imported Environments into Engine
  • Basic Rigging

Game Wizards Game Development Team (Art Institute) | March 2008 - July 2009

Exodus
  • Environment artist
  • Took photographs for textures and reference
  • Modeled and textured assets from reference images, and art direction
Starfall
  • Environment artist
  • Modeled and textured assets from concept art


download