Over the years, we have become accustomed to interacting with digital media only indirectly, via the spatially disconnected mediation of screen and keyboard. But now, as digital technology becomes invisibly embedded in everyday things, the “feeling” of everyday things is also increasingly becoming embedded in digital technology. “Real” objects are becoming more important and are set to redefine our relationships with digital information.
Bill Moggridge, the IDEO founder and laptop pioneer commonly regarded as the father of modern interaction design, has recently published Designing Interactions (MIT Press) a weighty tome in which he talks to pretty much everyone who has played either a direct role in, or influenced, the design of the ubiquitous desktop computers we are all now familiar with. Only twenty years ago such devices were largely unloved and somewhat unusable. Designing Interactions is packed with great interviews and astute observations, and is a comprehensive account of how we got to where we are. Yet in the time since the publication of this book interaction environments have taken several leaps forward as technology gets smaller, and increasingly portable.
So I was keen to solicit Moggridge’s opinion on the advances being made to dissolve the separation between hard and soft interfaces. Recent developments include the multi–touch screens of Apple iPhone and Microsoft Surface; gestural interfaces with haptic feedback such as Nintendo Wii; the merger of real and digital information in augmented reality; and large spatial interactive systems, such as cyber/Explorer, a real–time virtual debating environment linking universities in Montreal and Paris, which I helped design while at I–mmersion in Toronto.
In conversation with Moggridge, I mentioned that like all designers of my generation I used to work with a large conventional drawing board. Following the purchase of my first Mac (1987) with its tiny screen, it occurred to me that it would be fantastic if you had a screen which was much larger scale, of comparable size to the old drawing board, but which had all the advantages of a computer, such as being able to layer and zoom what you’re working on.
“I think that big screen stuff still seems far away in terms of actually becoming realizable,” replied Moggridge, “although there is some nice work being done, including a Tangible Interface project called ClearBoard by Hiroshi Ishii at MIT.”
“We did a concept in 2000 for Business Week magazine where we looked at the future and one of the projects was for a horizontal large screen drawing board which you could use by writing on it or by touching it. As a concept that is absolutely valid, and always has been, but the realization of it into something that is credible in terms of price and performance is still some way away. I think ‘e–ink’ is a technology that might realize that board size. If you want legibility and clarity you have got to have more detail. I think the crossover point of human perception is something like 230 dots per inch, and if you multiply that for a big board size, the number of pixels needed is pretty demanding. We need a few Moore’s Laws generations [of exponential miniaturization] before we can make that possible.”